AoC Beta Information.
Hey guys,
Just a quick update for today. This was taken from mmorpg.com. It will provide some insight as to why the beta is laggy for some. Enjoy!
From Zorvan at mmorpg.com forum:
Vanguard was a coding mess due to no management or direction from Brad McQuaid.
In AoC, it is the debugger. if you run the game from the .exe file in your AoC folder instead of the patcher, you will see the dos box come up and see the debugger compiling as you wait for the game to load.
Another issue wuth the lag is that the textures are non-compressed, so the debugger can do it’s job and texture problems can be found/fixed easier ( this is also why the client is bigger than it needs to be ).
Also, the 3.0 shaders take a while to compile in debug mode ( I kick the shaders down to 2.0 and get a much faster load/compile time ), which is where the stutter when you enter new areas comes from.
Also, support for dual/quad core processors isn’t in the beta build yet, SLI compatibility is not in the beta build yet, and dx10 is not in the beta build yet. This is one reason I get better performance with my 3 year old computer than those with brand new multi-core comps with dx10 graphic cards.
Hopefully these are true remarks. They do make sense and I believe as well that the game will be fine once it is due for release.
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