Age of conan Monday June 23rd patch notes

June 23rd, 2008 hexsane Posted in Age of conan news No Comments »

For those of you who aren’t home and want to see the patch.

Here you go!

Stay tuned to my age of conan blog

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Age of conan tip: Farm easy blues

June 16th, 2008 hexsane Posted in Age of conan news No Comments »

Hi everyone,

I updated the site to include a contact form. Please feel free to contact me and say hello =P.

Sorry for the lack of videos. I’ll be having a slew of them as I battle through a bunch of instances and grind camps on my way to 80. Here is a tip I hope you enjoy my latest entry in my age of conan blog.

There are two ways to get a lot of blues in the game. You can farm Villa’s which have a very high chance of dropping blues.

The instance scales to your level and is very good for when you run out of quests.

The second spot is any epic zone.

All bosses drop blues in epic mode zones.
All bosses that were already epic in normal drop 2 blues.

Level 30 blues: Ymir Camps in Connals Valley
Level 40 blues: Field of the dead bosses..Go to the south part where the talisman quest is. At least 13 bosses there. I’m sure there are other places.
Level 50 blues: White Hand and worm bosses in Eiglophian
Level 60 Blues: Aztels//Thunder River
Level 70 Blues: Aztels Fortress Grinding

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Monday June 16 age of conan patch notes

June 14th, 2008 hexsane Posted in Age of conan news 1 Comment »

General

* You should no longer do the loot animation while swiming.
* The flame on the Torch of Eiglophian will now die after a while.
* Now all spells can be casted with dagger and staff without problems.
* When you train Basic or Advanced Riding, you will no longer be teleported
* Fixed an alignment issue with quest indicators over quest NPC’s heads.
* Transition Quest Goal Markers have been updated to fit where the NPC’s now stand.
* Locking to raid instances have been fixed. All players participating in a raid will now be locked.
* Fixed problem that would cause the resource manager to hang indefinitely if the client consistantly fails to download a resource.
* Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
* Stat bonuses from items (strength, wisdom, dexterity and constitution) will now properly affect your character (Note that strength now directly affects your DPS, not your attack rating).

GUI

* All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
* All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.

Items

* Hood of Jagged Barbs has been revamped.
* Polearms should now be the intended size.
* Added new purple rare drops to world loot.
* Conqueror Spear should now look the right size.
* Cimmeria hide light wrist should no longer clip with arms
* Changed reference to Steelsilk to Gossamer Silk in the Full Trade Response.
* Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
* Crafting Item: Renamed item “Bloodsilver-studded Boots” to “Bloodsilver-mail Boots”
* The purchase price of vendor-bought alchemy reagents are now one third of what they were.
* Hek’lar’s Accursed Dagger will now appear with the correct icon in the player’s inventory.
* Fixed an issue with ‘Darfari Armbands’, they should be visible on female characters and have stats now.
* Crafting Item: Skymetal-studded Wristbands and Bluesteel-studded Wristbands (rare) And should be different from each other.

NPC

* Vistrix’ Profanity debuff has been tweaked.
* Ice Cave: Ice worms should now attack correctly.
* Field of the dead: Dusk wolf should reset properly.
* The Acheronian Warlord will drop bossloot armor again.
* The trader in Lacheish Plains has been removed as intended.
* Toirdealbach should now be a more fun and playable encounter.
* The Catacombes: Necromancer Undead should now attack correctly.
* The Champion of the Honorguard now uses its correct abilities again.
* Ethi woke up with his height a bit smaller than what it was yesturday.
* Villa Lentulus: Gurges the Nimble should react normally to players.
* Yakhmar’s Cave: Yakhmar should no longer get stuck if it cannot reach its target.
* Kyllikki’s Crypt: Kyllikki should reset properly when noone is in her hate list.
* Khopshef Province: Freed Rogue Slave should now use his weapons correctly.

Mounts

* Revamped translation so the blood is displayed relative to horse as well.
* The targetting arrow should now be positioned correctly when targetting a horse, gorilla and Mtilator
* You will half your chance of beeing knocked off the horse from the sides. You cannot be knocked off the horse if the attacker is standing in front of you
* Monsters lower level than you will have a much lower chance of knocking you off the horse. Monsters higher level than you will have a much higher chance of knocking you off the horse.
* Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Playfields

* Purple Lotus Swamp: Ladders should now work correctly.
* Tarantia Noble: Players should now be able to teleport into the arena by clicking on the door.
* Tarantia Noble: The Arena in Armsman Tavern has been redone. If you are looking for challenging arena fights, you can do so either alone or as part of a group.

Player Cities

* Player Cities will now have the Trader NPC now.
* The stack-size of building materials has been raised to 1000.

Player Characters

Archetype

* New buff counters were added to a number of mage and soldier effects.
* All gathering feats should now have the correct proficiency suffix in their name.
* The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
* The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
* You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin

* Flesh Rot now applies a separate debuff for each player Lotus Weapons now now applies a separate debuff for each player.

Bear Shaman(?? typo maybe?)

* Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror

* You may now use Incite the Ranks if Fire Weave is running.
* Throat Slash can now only be used with a melee weapon and not a ranged weapon.

Dark Templar

* Soul Barrier’s cast time has been reduced from 3 seconds to 1 second.
* Changed the Cooldown of Unhallowed Blight III to 20s.
* Changed the Unholy Debuff to be 5% on all combos. - Changed the duration of the debuff to last for 25s.
* Reduced the Mana cost of the following spells by 50%:
o Aura of Dread Fury (Ranks 1 - 4)
o Aura of Infusion (Ranks 1 - 5)
o Covenant of Pestilence (Ranks 1 - 4)
o Covenant of War (Ranks 1 - 3)
o Covenant of Death
o Covenant of Invulnerability (Ranks 1 - 3)
o Covenant of Vengeance
o Drain Life (Ranks 1 - 5)

Demonologist

* Waves of Flame now inflicts more damage each tick.
* The animation for the Demonologist-spell Unholy Hate has been slowed down by 25%.
* Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

* Resolved a issue with “Blood Pit” so it will always spawn if you successfully kill a minion with the “I Eat Your Heat” combo.

Necromancer

* You no longer lose the Cannibalism spell when investing the second feat.
* Vile Insight now gives the intended Unholy Specialization as reflected in the description.
* Plauged Heart Curse will now correctly increase in damage with more feats trained.
* Parasitic Soul Swarm now inflicts more damage each tick.
* Pestilential Blast now has an additional skull visual.

Priest of Mitra

* Revoled a problem with the priest of mitra spellweaving ability.
* Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
* Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
* The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
* The damage bonus from Improved Repulse has been significantly increased

Ranger

* The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

* Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Tradeskills

* Obsidian has been renamed to Feldspar.
* Orichalcum has been renamed to Duskmetal.
* Tigereye Gems will now end up in the resource inventory.
* Skinning Trainer will now tell you were to get skins.
* Your harvesting will no longer get interrupted by someone outside of the resource and building playfields.
* Resource nodes can now always be harvested while their health is at 10%.
* The Weaponsmith Trainer now gives the cooldown warning when the cooldown is in effect.
* The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).

Quests

* Dealing with Dila: Dila should now attack.
* Hunting the Spider: Quest can now be completed.
* The Lost Scouts: Waypoint to Dairmad was fixed.
* Oasis of Zaara: Waypoints for quest were fixed.
* In Defense of Beauty: Quest can be completed now.
* Flowers of the Snow: The flowers way markers were adjusted.
* Paetus and the Nemedian Crown: Waypoint for Armsman’s Tavern was fixed.
* Wanted posters should now give proper feedback if the player already has the quest or does not meet the requirements.
* Rahim & Lord Camillus: had it’s journal text modified, as he doesn’t stand near the Armsman’s Tavern.
* Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
* The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
* The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
* Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
* Destiny Quest: The quest rewards ‘King Conan’s Tribute’ & ‘King Conan’s Esteem’ are no longer tradeable.
* The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
* Tradeskill Quests: You can now delete all tradeskill quests but tradeskill progression quests.
* Tradeskill Quests: Resolved various level requirement issues with the quests.

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Thursday June 12th Age of conan Patch notes

June 11th, 2008 hexsane Posted in Age of conan news 4 Comments »

Hi everyone,

Today in my age of conan blog I will be showing off perhaps some news to you all.

Beta patch notes taken from the forums. I give credit to whoever leaked these as this is fine work.

Disclaimer: These Notes are subject to change as they are not “Officially Final”. These notes Are legit, and should be used as an instrument to give you an idea of what to expect. Again, these can/could change, and additions and/or subtractions could be made before all of these items are released live. They are from the non-public test server. This is likely Alot of the items that will be pushed Live this Thursday 6/12/2008. I have attempted to contact moderators to verify thay it is not against rules to post these notes, and havent been told it is. I bring this for positive discussion. Not flame wars and immaturity. You will notice that some of these Items actually went into the game yesterday, while a majority of them have not been made live yet.
__________________________________________________ __________________________

General
* Animations updated for both Male and Female characters. The most noticeable change would be that Female’s no longer seem quite as sluggish as they used to.
* Victim of “I eat your heart” will not fall into the attacker’s mesh anymore.
* Picts will no longer raise their eyebrows at people after having been killed by a fatality
* Players should now use proper animations when interacting with items while swimming.
* By popular demand we have added a new “Level up” sound effect.
* Character Creation: Avatars can no longer be rotated after selecting enter game.
* New audio options in the options menu has been added for control of background music frequency.
* Doing a fatality will no longer cause your character to increase in size.

Items
* Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
* Herald of Xotli raid gear has been fixed and should now offer proper bonuses
* Widowdusk Fauld should appear correctly now in inventory and in game.
* Crafted crossbows should now appear correctly in the character’s hand.
* Added bow/crossbow fighting idles as baseanims to unarmed attacks
* Updated item names to Gold Carcanet and Filigree Gold Carcanet
* Fair Meat: will no longer end up in the quest inventory.
* Drinking cape should no longer clip with chest item

Mounts
* The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the sprint should only be slightly slower than a sprinting player.
* The Standard Horse has received a moderate increase to it’s canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
* The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
* The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

NPC
* Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
* Waudreen has been resupplied with an ample amount of armor.
* The Champion of the Honorguard now uses its correct abilities again.
* Toirdealbach’s reset behaviour has been fixed.
* Wulfere has lost his overly large belly, and gotten a head that is the same color as his body.
* Sergeant Vargus and his troopers have gotten a visual overhaul
* Obenathis got a visual update
*Fixed so the Axeman play they’re animation when they get back up.
* City of Tortage: The Town crier has realised he is not
* Cimmerian. He is Stygian. So he can, in fact, cry… and he now will.
* Conalls Valley: Hydallan has had a potential dialogue loop fixed.
* Conall’s Valley: Kinkaid’s dialogue has been tweaked.
* Pyramid of the Ancient: Pashi dialogue updated.
* Captain Mycus’s dialogue has been updated to reflect his new career as a wagoner.
* Alyssa in the Thirsty Dog Inn has had a false level warning removed.

Player Character

Archetype
* 18 new robe assets added to the game for the mage classes
* Players can no longer be knocked back while in spellweaving state
* A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.

Assassin
* Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Barbarian
* If a Barbarian performs a unarmed attack after executing their * No Escape ability they should no longer slide around without animating their legs.
* Unstoppable should stop functioning when the feat is untrained
* Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow it should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
* Decapitation feat should scale better when more than one point is spent in the feat.

Conquerer
*There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist
* Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
* Inferno of Amher (Rank 4) now has the correct casting time.
* Increased the movement speed of all your pets significantly.

Herald of Xotli
* The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer
* Significantly lowered the manacost of your nukes and dots.
* Increased the movement speed of all your pets significantly.
* Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
* Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
* Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra
* Armor of Faith is no longer canceled by Holy Light triggering.

Tempest of Set
* Tempest of Set spellweaving should now have all abilities enabled.

Playfields
* You should no longer get stuck in Renton’s House.
* There should no rain and lightning in Toirdelbach’s Tomb now
* Treasury of the Ancient Ones: You will no longer fall through the world when climbing up the statues. There has also been a revamp with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode.

Quests
* Den of Wolves: The Plains Wolf population has increased.
* The Curse of the Werewolves: Quest NPCs population has increased., Corinocht Slayers also update the quest now.
* Wolf Hunt: The Yukagi Wolf population has increased.
* Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
* Toirdealbach’s Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach’s behaviour has been adjusted.
* Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
* Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
* The Chieftain’s Vengeance: Updated waypoints for the goals “Destroy Vanir Supply Crates” and “Kill Crazed Vanir” in the quest “The Chieftain’s Vengeance”.
* Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
* Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
* Cure for Lycanthropy: Added the missing waypoint to the “Collect Wolf Blood”.
* Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
* A Silver Bracelet: Fixed requirements on Bartholomo’s dialog, so he won’t show destiny dialog during daytime.
* Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
* The Awakening I: The quest reward has received a revamp based on feedback.
* The Awakening I: An intermittent stall when watching the cutscene “Nadini’s Vision” in the Destiny Quest has been resolved.
* In Defense of Beauty: quest can be completed now.
* Get Mantis Scales: The description was improved to better indicate where to get the scales.
* Chaos in the Fortress: Burning the tents will now provide team credit.
* Emerald Eyes: Quest classification has been corrected.
* Family Matters: Quest description has been corrected.
* Khopshef Province Quest: Updated the waypoint to Rami’s Position
* Kalutma: The dialogue has been tweaked to be more logical.
* Lions and Lambs: The quest cannot be ’stolen’ by other players now.
* Lost Bottles: Wine bottles will correctly show as quest items in the world.
* Seven Years: The text has been updated to be more accurate.
* The Worshipers’ Demise: Certain NPCs on white sands have been eating those worshipers with glee and will now have a much higher chance of dropping their gems.
* Ante Up: Giants Approaching has had it’s quest marker adjusted so that it appears in the proper location.
* Path of the Raven: Rogan will now give the player 3 feathers for the quest.
* Conall’s Valley: Destroying the Ymir Totem has been updated to reward group credit.

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Age of conan patch notes June 9th 2008

June 9th, 2008 hexsane Posted in Age of conan news 2 Comments »

Hi everyone,

These are the undocumented patch notes taken from the forums. I’d like to thank the forum people for compiling this list.

General
* Horses move faster
* You no longer fall through the Guild City gates
* Party members now show on zone maps
* Summon to Instance is now enabled.
* Trade skill resource stacking has been improved
* Experience to level has been slightly reduced. LOL nice.
* Some of the Hyborian Foliage has taken a vacation.
* ‘Crouch’ ability added, allowing you to slowly move through others. crouch is 200% slower then not-rogue hide and after using crouch you get -100% PvP defense rating.
* ‘Ambiance’ sound slider in Audio Options removed.
* Some Bugged resources have been sorted
* Hair still sticks through your helmet but is now the right color rather then blonde.
* Guard AI greatly improved.
* dance ability now tells you of combos(not sure what was meant by this one)
* Regional chat is now in so you can chat with players multiple zones away.
* Attributes (Str, dex, wis, con, int) now have different descriptions apparently. No other changes regarding attributes at this time. Adding to STR still does not increase attack rating. Same for INT and Magic Attack.

Necromancer
* Necro spell Mark of the Devourer bugged. Persists on target even after your death, causing you to res with aggro and be ganked by mobs at the spawn point.

Ranger
* Rangers now have to stand up after certain combos before being able to move again, basicly it means we’re immobile while the final shot is being charged.
* Leg hold trap symbol when placed is now red.

Guardian
* Overreach reduced in power. Apparently reduced by 40-60% damage. Strikes that were hitting for 1200-1500 overreach III now hitting for 600-700

Herald of Xotli
* Fire Lance reduced in stamina cost, damage and is now a 2-step Combo. Reduction seems to be ~25-40%

More coming as we get updated.

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Totem of origins replacement

June 8th, 2008 hexsane Posted in Age of conan news 1 Comment »

Hello everyone,

Quick tip for those of you who couldn’t get their code to work from the PCgamer AoC totem code.

No proof of purchase necessary.

Send an email to custserve@pcgamer.com. The title should be “AOC CODE REQUEST”. Leave some sort of message in the body field.

Takes them roughly 3 days or so to get back.

You can probably use this to get a free code but they would probably eventually catch on.

Also another tip for those of you who like to go afk in town.  Hit the dance button and I believe it will not log you out.

Thanks for reading stay tuned in my age of conan blog.

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Age of conan resource guide

June 5th, 2008 hexsane Posted in Age of conan news No Comments »

Hey everyone,

Quick update today in my age of conan blog. Most of you are probably farming away or doing something along the lines. Here is a quick resource guide that I found on the forums. For those of you who don’t check the forums or whatever.

http://wp.tman.be/viewMap.php

It is very good I hope you all enjoy.

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Age of conan raid boss

June 2nd, 2008 hexsane Posted in Age of conan news 3 Comments »

Hello everyone,

Today in my age of conan fansite. I will be showing quickly perhaps a raid boss that I encountered in the eglophian mountains.

It pretty much 1 shot me. That smoke thing is one of his attacks. It is located in the northwest in the eglophian mountains. I believe it is called Yakhmar’s cave for those of you interested.

Stay tuned for more in my age of conan fansite.

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